A few months ago we began development on this massive overhaul of our first mod ever released.
We've changed a lot to get the mod to where we originally wanted it to be at it's initial release, in its initial state we felt like the mod was too bare-boned, and lacked a lot of explorable side content. So we've set out to add in-depth extras and goodies hidden throughout both the caves, and the surface locations.
In addition to this we've added new creatures, and weapons featured in Skyrim's DLC's including Dwemer scouts that use crossbows, Vale animals (deer and Sabercats) and Falmer chiefs and tribes.
Development is going well, and there's so much more we wish we could add but we have to stay within the scope of what's do-able, and what's better left to the imagination, since we are a small team after all.
Checkout either the pictures above, or the video below to see some of our newest additions to the mod showcased:
In addition to all the new locations, enemies, and scenery we've changed, we've also taken a new look at the backstory, and other major elements of the mod,
some of which being the full story behind the Dwemer and the massive cave system featured in the mod.
The general revamped plot will be as follows:
The mod will follow the mysterious disappearance surrounding a group of religious Dwemer who worshipped Azura. Azura found favor with this group and guided them underground to a large cave system full of crystals which could be mined and refined into weapons, gems, and armors. You will uncover their secrets, explore their old cities, and fight their restless spirits as you seek to find a missing scholar who like you has been caught up in this underground world.
In addition to this revamped lore, we've also added new spells, ingredients, and skill books that will be added throughout Skyrim for an extra sense of depth and immersion.
But that's all for now, stay tuned for more info as we continue development.
-The Northward Team