Firstly, we'd like to apologize for our brief hiatus following our news of joining Skyblivion's development. It took some time to find our footings and get settled in on contributing to the project on a regular basis while also managing some other items on our table at the same time.
If you're interested in seeing a behind the scenes of some of what we've contributed to Skyblivion check out our two videos below. One video showcases a smaller interior location, while the other is a larger cave system.
*Note that this footage isn't final, and the locations are subject to change.
The following video showcases one part of "The haunted mine" near blackwood. The location had a complete overhaul of its interiors, to a new location fitting of it's name.
We've had to scale back our contributions to Skyblivion due to some issues with our schedules for the foreseeable future, despite this, we still have another Northward playerhome releasing soon, and will still contribute to Skyblivion in the future on a regular basis.
New Playerhome on its way!
Get a sneak peak at "Bleak Coast Cottage". A small hamlet located southeast of the college of Winterhold. Once owned by a proficient Dunmer mage, studying the arcane arts.
That's all the news for now. Keep an eye out for more behind-the-scenes content from our contributions to Skyblivion, and our new playerhome releasing soon here and on nexus.
-The Northward Crew
Northward Mods presents a sneak peek at our new upcoming mod "Hemomage"
"There is a foul magic that is spreading across Tamriel.
Its source is unknown, and its power is great.
Rumors tell of a cult of blood mages, Hemomages that plague our lands.
Their strange powers are no match for our traditional ways of magic.
Perhaps their secrets could be learned, maybe their magic could be harnessed.
But who would risk life and limb for such power?
Why only those daring enough to save us from this evil,
We only pray that they do not use it against us.
For If they do, gods help us."
The mod will be a spellpack, consisting of many different spells and skills aimed at an entire playthrough as a Hemomage, from novice to master spells, use these abilities to help you defeat your enemies through the power of blood.
Some of the spells included are:
A buff that helps you regenerate magicka rapidly, helpful for casting your other blood mage abilities quickly.
Murder of Crows:
Launch a volley of crows at your target, damaging their health.
A concentrated beam of blood that drains your targets of their lifeforce.
The mod will release later this summer on both Nexus and our website.
The armor used in the screenshots is ScrollThief84's "Nether Mage" armor set.
We recommend you get the armor from their nexus page, and use it with our mod when it releases for the ultimate blood mage experience.
Progress Update: Almost There!
The good news of this week of development is that things are going smoothly and the mod is on track to release sometime next week. The mod has entered the final stage of development and testing, the nexus page has been set up, and the final touches are being applied to ensure a bug-free experience upon release.
A few final elements were added to the game to bring this underground world to life, as new recipes have been added to allow players to create a variety of Dwarven themed dishes using newly introduced ingredients from this mod.
Additionally if players have the right enchanting perks (Soul Siphon; Ench Lvl. 20-40) they can craft soulgems using refined Azure just like the Dwemer did that inhabited the caves centuries ago.
New house, who This?
One of the features of the mod that has received a large overhaul is the player home known now as "Azura's Manor" which is awarded upon completion of the mod, in all honesty, this was rushed back in 2016 in the original release of the mod due to inexperience and impatience, but now the manor has received the rework it deserves making it worthy for the champion of Azura.
That's all for now, expect the mod to be released by this time next week.
We hope players have as much fun playing it as we've had reimagining our first passion project.
-The Northward Team
A few months ago we began development on this massive overhaul of our first mod ever released.
We've changed a lot to get the mod to where we originally wanted it to be at it's initial release, in its initial state we felt like the mod was too bare-boned, and lacked a lot of explorable side content. So we've set out to add in-depth extras and goodies hidden throughout both the caves, and the surface locations.
In addition to this we've added new creatures, and weapons featured in Skyrim's DLC's including Dwemer scouts that use crossbows, Vale animals (deer and Sabercats) and Falmer chiefs and tribes.
Development is going well, and there's so much more we wish we could add but we have to stay within the scope of what's do-able, and what's better left to the imagination, since we are a small team after all.
Checkout either the pictures above, or the video below to see some of our newest additions to the mod showcased:
In addition to all the new locations, enemies, and scenery we've changed, we've also taken a new look at the backstory, and other major elements of the mod,
some of which being the full story behind the Dwemer and the massive cave system featured in the mod.
The general revamped plot will be as follows:
The mod will follow the mysterious disappearance surrounding a group of religious Dwemer who worshipped Azura. Azura found favor with this group and guided them underground to a large cave system full of crystals which could be mined and refined into weapons, gems, and armors. You will uncover their secrets, explore their old cities, and fight their restless spirits as you seek to find a missing scholar who like you has been caught up in this underground world.
In addition to this revamped lore, we've also added new spells, ingredients, and skill books that will be added throughout Skyrim for an extra sense of depth and immersion.
But that's all for now, stay tuned for more info as we continue development.
-The Northward Team
Future mods, game releases and more
The Tale of The Dwemer for Skyrim SE:
4 years ago we released our first mod titled "The Azure Tree" for the Skyrim, the mod was a very ambitious questline mod featuring hours of explorable content added to the game, and maybe it was a little too ambitious for its time.
We had big plans for the mod, however due to inexperience and limitations, our ideas weren't fully flushed out, and the mod was released regardless.
The mod received positive feedback (despite some of it's obvious flaws in our opinion).
Over the last few years we've gained a lot of experience and want to give the mod the real special treatment it deserves.
Coming in 2021 is our new revamped version of the mod, specifically designed for Skyrim Special Edition, featuring:
The mod will be retitled from "The Azure Tree" to "The Tale of The Dwemer" to help differentiate the two separate versions.
We'd like to thank everyone who has supported the mod in the past, and we hope that you download it again when it's released later this year.
Here's what to expect in the release of the mod:
In other News...
One of our upcoming games "Blood of the Alchemists" has now entered alpha testing, and the store page is now up and running. You can follow the development process of both of these projects on this page. If you are interested in our game, please Wishlist it on steam to let us know how we're doing.