A few months ago we began development on this massive overhaul of our first mod ever released.
We've changed a lot to get the mod to where we originally wanted it to be at it's initial release, in its initial state we felt like the mod was too bare-boned, and lacked a lot of explorable side content. So we've set out to add in-depth extras and goodies hidden throughout both the caves, and the surface locations.
In addition to this we've added new creatures, and weapons featured in Skyrim's DLC's including Dwemer scouts that use crossbows, Vale animals (deer and Sabercats) and Falmer chiefs and tribes.
Development is going well, and there's so much more we wish we could add but we have to stay within the scope of what's do-able, and what's better left to the imagination, since we are a small team after all.
Checkout either the pictures above, or the video below to see some of our newest additions to the mod showcased:
In addition to all the new locations, enemies, and scenery we've changed, we've also taken a new look at the backstory, and other major elements of the mod,
some of which being the full story behind the Dwemer and the massive cave system featured in the mod.
The general revamped plot will be as follows:
The mod will follow the mysterious disappearance surrounding a group of religious Dwemer who worshipped Azura. Azura found favor with this group and guided them underground to a large cave system full of crystals which could be mined and refined into weapons, gems, and armors. You will uncover their secrets, explore their old cities, and fight their restless spirits as you seek to find a missing scholar who like you has been caught up in this underground world.
In addition to this revamped lore, we've also added new spells, ingredients, and skill books that will be added throughout Skyrim for an extra sense of depth and immersion.
But that's all for now, stay tuned for more info as we continue development.
-The Northward Team
Future mods, game releases and more
The Tale of The Dwemer for Skyrim SE:
4 years ago we released our first mod titled "The Azure Tree" for the Skyrim, the mod was a very ambitious questline mod featuring hours of explorable content added to the game, and maybe it was a little too ambitious for its time.
We had big plans for the mod, however due to inexperience and limitations, our ideas weren't fully flushed out, and the mod was released regardless.
The mod received positive feedback (despite some of it's obvious flaws in our opinion).
Over the last few years we've gained a lot of experience and want to give the mod the real special treatment it deserves.
Coming in 2021 is our new revamped version of the mod, specifically designed for Skyrim Special Edition, featuring:
The mod will be retitled from "The Azure Tree" to "The Tale of The Dwemer" to help differentiate the two separate versions.
We'd like to thank everyone who has supported the mod in the past, and we hope that you download it again when it's released later this year.
Here's what to expect in the release of the mod:
In other News...
One of our upcoming games "Blood of the Alchemists" has now entered alpha testing, and the store page is now up and running. You can follow the development process of both of these projects on this page. If you are interested in our game, please Wishlist it on steam to let us know how we're doing.