Firstly, we'd like to apologize for our brief hiatus following our news of joining Skyblivion's development. It took some time to find our footings and get settled in on contributing to the project on a regular basis while also managing some other items on our table at the same time.
If you're interested in seeing a behind the scenes of some of what we've contributed to Skyblivion check out our two videos below. One video showcases a smaller interior location, while the other is a larger cave system.
*Note that this footage isn't final, and the locations are subject to change.
The following video showcases one part of "The haunted mine" near blackwood. The location had a complete overhaul of its interiors, to a new location fitting of it's name.
We've had to scale back our contributions to Skyblivion due to some issues with our schedules for the foreseeable future, despite this, we still have another Northward playerhome releasing soon, and will still contribute to Skyblivion in the future on a regular basis.
New Playerhome on its way!
Get a sneak peak at "Bleak Coast Cottage". A small hamlet located southeast of the college of Winterhold. Once owned by a proficient Dunmer mage, studying the arcane arts.
That's all the news for now. Keep an eye out for more behind-the-scenes content from our contributions to Skyblivion, and our new playerhome releasing soon here and on nexus.
-The Northward Crew
Due to recent events surrounding Nexus mods many modders are removing their mods from the website and moving to other alternative mod-hosting websites.
Although Northward Games disagrees with Nexus mods's new practice, we will still continue to host our mods on both their website and our own. We would encourage those who disagree with Nexus's decision to refer to our website for file downloads, as it will be updated simultaneously with the versions on Nexus.
What is Skyblivion?
Skyblivion is a volunteer-based project by the TESRenewal modding group. We aim to bring The Elder Scrolls IV: Oblivion to a new generation of gamers and re-introduce it to long time fans of the series.
INFO ABOUT SKYBLIVION:
PROJECT STARTED: 2012
RELEASE DATE: TBA
DEV TEAM SIZE: 50+
PROJECT LEAD: Rebelzize
N-Fibbin is the only member of the Northward Crew that is joining the development. Other members are currently busy at the moment, but fear not, N-Fibbin has been behind all the level design for all of the Northward Mods and has been designing 3D environments for over 8 years.
What's In Store?
You can see N-Fibbin's work on Skyblivion through the Interiors. The Interior team is focused on the game's interior 3D spaces, and is composed of many other skilled developers.
Upon release, our mod will be completely modular which means that the player will be able to choose what components he/she wants to have installed. This includes all enhancements developed by the team such as our Landscaping Overhaul, Interior Overhaul, City Overhaul, Weapon/Armor Overhaul and much more.
SKYBLIVION will be 100% FREE, but in order to play, we require our users to own both Skyrim and Oblivion including the DLCs. Without these requirements our installer will not install the mod.
The mod will include all big and small DLC that have been released for Oblivion. Additionally it will include custom content courtesy of the Skyblivion DEV team.
What does this Mean for Northward Mods?
Sadly, this means a few projects will be pushed back for some time. Our upcoming mod, "Hemomage" for Skyrim SE will be delayed temporarily, but not postponed. Our other upcoming player home mod "Bleak Coast Cottage" that was in the works has been moved to the back burner indefinitely.
We'd like to help out on Skyblivion as much as possible. To be apart of something so big, that combines two of our favorite games is something that requires much of our attention, so thank you for understanding our decisions.
WHEN WILL THE MOD BE RELEASED?
Currently there is no solid release date. With a community project such as this, progress often comes at an irregular rate and is hard to predict. Currently we have been experiencing a steady level of activity in several key sectors that has benefited the project immensely. When we have a release date in mind we will undoubtedly notify our fans via our various social media pages.
For more info, and to stay informed of the development, check out the official Skyblivion website at skyblivion.com
Northward Mods presents a sneak peek at our new upcoming mod "Hemomage"
"There is a foul magic that is spreading across Tamriel.
Its source is unknown, and its power is great.
Rumors tell of a cult of blood mages, Hemomages that plague our lands.
Their strange powers are no match for our traditional ways of magic.
Perhaps their secrets could be learned, maybe their magic could be harnessed.
But who would risk life and limb for such power?
Why only those daring enough to save us from this evil,
We only pray that they do not use it against us.
For If they do, gods help us."
The mod will be a spellpack, consisting of many different spells and skills aimed at an entire playthrough as a Hemomage, from novice to master spells, use these abilities to help you defeat your enemies through the power of blood.
Some of the spells included are:
A buff that helps you regenerate magicka rapidly, helpful for casting your other blood mage abilities quickly.
Murder of Crows:
Launch a volley of crows at your target, damaging their health.
A concentrated beam of blood that drains your targets of their lifeforce.
The mod will release later this summer on both Nexus and our website.
The armor used in the screenshots is ScrollThief84's "Nether Mage" armor set.
We recommend you get the armor from their nexus page, and use it with our mod when it releases for the ultimate blood mage experience.
New mods on the way...
After taking a brief hiatus from modding following our release of Tales of The Dwemer. We're happy to announce that we have some more mods in the release pipeline slated for release in 2021.
1. Shipwreck Cove:
Dropping soon to nexus and our website is a new player home/island known as Shipwreck Cove, located SW. of Solstheim. This collection of shipwrecks once home to a famous pirate king is now yours for the taking. The player home alone will be released, but plans are in the works to have a functioning treasure hunt quest following the legend of a famous pirate king accompany the mod. (Expected release 5/2021-6/2021)
2. Hemomage (The Blood Mage):
Slated for release sometime in mid-late summer is our Hemomage spell pack. Hemomage will introduce new blood related spells and abilities into the game centered around blood. Both altering your blood, and the blood of your enemies.
3. Bleak Coast Cottage:
A new player home concept in early stages of development, a nice cottage near the bleak coast E. of Winterhold. This cozy cottage is expected to release around late summer-early fall as well. (Depending on other commitments)
Here's some exclusive screenshots of Shipwreck Cove:
Development is going smoothly for our next game "Blood of the Alchemists" slated for release in the late summer as well. The game's currently undergoing developer beta testing to ensure a bug-free launch and a high amount of quality content.
Add the game to your Wishlist on Steam to be notified of its release later this year.
That's all for now on development news, until our next update,
-The Northward Team
Progress Update: Almost There!
The good news of this week of development is that things are going smoothly and the mod is on track to release sometime next week. The mod has entered the final stage of development and testing, the nexus page has been set up, and the final touches are being applied to ensure a bug-free experience upon release.
A few final elements were added to the game to bring this underground world to life, as new recipes have been added to allow players to create a variety of Dwarven themed dishes using newly introduced ingredients from this mod.
Additionally if players have the right enchanting perks (Soul Siphon; Ench Lvl. 20-40) they can craft soulgems using refined Azure just like the Dwemer did that inhabited the caves centuries ago.
New house, who This?
One of the features of the mod that has received a large overhaul is the player home known now as "Azura's Manor" which is awarded upon completion of the mod, in all honesty, this was rushed back in 2016 in the original release of the mod due to inexperience and impatience, but now the manor has received the rework it deserves making it worthy for the champion of Azura.
That's all for now, expect the mod to be released by this time next week.
We hope players have as much fun playing it as we've had reimagining our first passion project.
-The Northward Team
A few months ago we began development on this massive overhaul of our first mod ever released.
We've changed a lot to get the mod to where we originally wanted it to be at it's initial release, in its initial state we felt like the mod was too bare-boned, and lacked a lot of explorable side content. So we've set out to add in-depth extras and goodies hidden throughout both the caves, and the surface locations.
In addition to this we've added new creatures, and weapons featured in Skyrim's DLC's including Dwemer scouts that use crossbows, Vale animals (deer and Sabercats) and Falmer chiefs and tribes.
Development is going well, and there's so much more we wish we could add but we have to stay within the scope of what's do-able, and what's better left to the imagination, since we are a small team after all.
Checkout either the pictures above, or the video below to see some of our newest additions to the mod showcased:
In addition to all the new locations, enemies, and scenery we've changed, we've also taken a new look at the backstory, and other major elements of the mod,
some of which being the full story behind the Dwemer and the massive cave system featured in the mod.
The general revamped plot will be as follows:
The mod will follow the mysterious disappearance surrounding a group of religious Dwemer who worshipped Azura. Azura found favor with this group and guided them underground to a large cave system full of crystals which could be mined and refined into weapons, gems, and armors. You will uncover their secrets, explore their old cities, and fight their restless spirits as you seek to find a missing scholar who like you has been caught up in this underground world.
In addition to this revamped lore, we've also added new spells, ingredients, and skill books that will be added throughout Skyrim for an extra sense of depth and immersion.
But that's all for now, stay tuned for more info as we continue development.
-The Northward Team
Future mods, game releases and more
The Tale of The Dwemer for Skyrim SE:
4 years ago we released our first mod titled "The Azure Tree" for the Skyrim, the mod was a very ambitious questline mod featuring hours of explorable content added to the game, and maybe it was a little too ambitious for its time.
We had big plans for the mod, however due to inexperience and limitations, our ideas weren't fully flushed out, and the mod was released regardless.
The mod received positive feedback (despite some of it's obvious flaws in our opinion).
Over the last few years we've gained a lot of experience and want to give the mod the real special treatment it deserves.
Coming in 2021 is our new revamped version of the mod, specifically designed for Skyrim Special Edition, featuring:
The mod will be retitled from "The Azure Tree" to "The Tale of The Dwemer" to help differentiate the two separate versions.
We'd like to thank everyone who has supported the mod in the past, and we hope that you download it again when it's released later this year.
Here's what to expect in the release of the mod:
In other News...
One of our upcoming games "Blood of the Alchemists" has now entered alpha testing, and the store page is now up and running. You can follow the development process of both of these projects on this page. If you are interested in our game, please Wishlist it on steam to let us know how we're doing.
As we've been hard at work for the past few months developing the sequel to Tales From Evenfall, we've had the opportunity to expand and refine the world of Edina.
Head on over to our "World", "Characters", and "Story" pages to learn more about the characters, locations and backstory of Tales From Evenfall.
With the debut of this new "Miniwiki" we've also featured a new full scale map of Edina in all it's glory!
While working with the early RPG style we found it difficult to translate everything from free form into the blocky style that accompanies RPG games, so we are featuring this as our "go-between" for these games.
You can download the Map below or on the "World" page.
Tales of Evenfall is officially out! We would like to thank everyone for purchasing and supporting the game so far! We would also like to apologize for the partially delayed launch pushing things back from September 21st to the 22nd. We wanted to make sure that everything ran smoothly and that the title had the right amount of final touches applied before release. To do so, we took an additional day to work on smoothing things out. Sadly this pushed things back more than we expected.
With Tales Of Evenfall launched we learned a lot about what kind of story and world we want to build around the already established characters. Many different ideas are in the works for a sequel, one of the most promising being a stand-alone spinoff taking place after the events of the Evenfall. We would like the next installment to be a large improvement from the first on all fronts, from gameplay, story, atmosphere, and even immersion. We want to create a real living, breathing world, full of memorable characters, personalities, and enemies, as we tell a story that we hope will resonate with people.
Development on a sequel has begun, however at this point it remains in its early stages. Be sure to follow the development thread on our website underneath the "Projects" tab
Once again we would like to thank everyone for their support of this game and our passion for game development here at Northward Games.
Here's an early glimpse of what's in store for the sequel.